Friday, June 15, 2012

Painted Rose Update




Whats new:

  • I've made a few modifications to the battle system, any damage larger than 10,000 is calculated in the K's of damage, so 10K = 10,000, I also added higher ranges for Millions and Billions of Damage, if I feel like being awesome.. 
  • Working on a new tileset, still need to fix a lot of stuff in it and add some other things besides rocks and trees, :P
  • Working on Class Grid Setup So that there is more detailed information in the class Grid system.
  • Working on a Card Mini-Game where you can capture the souls of monsters in cards then battle as the monster in a mini-game
  • Added AP for Skill Usage, each skill has an ap Cost, and uses ap to be equipped, once equipped the player can use that skill in battle. You can gain more AP by unlocking points on the Grid.
  • Added A Debug Menu to help me with working on various parts of the game, such as my own map generation system (no more 3 layers, now has up to 25 layers, just by clicking on [+] button for adding a layer.
  • Improved Visuals in Battle, new gauges, menus, etc, added shadows under the players (they are dynamic and scale to the battler)
  • Improved Intro Script Added Use of Flash, and Images, working on a Logo now, trying to decide between my Blog Logo, or a new one.
  • Added In Better Battle Backs, Use of VX Ace Battle Backs, can be setup in Debug Menu for each map, and can be changed on script command. (the transitions between battle backs is a fade, shake, or flash)
  • New Save System, now takes a Screenshot of your character and his surroundings in a 400x240 area, Saves to a new folder, and under a new name(that is not .rxdata)
  • New Quest system, that is dynamic with multiple pages, IE finishing a quest can active another in a chain, using scripted switches. Im working on an editor, for this system.
  • Added Smart NPC AI, the npc's have AI that allow them to interact with a player randomly, IE random quests, an NPC might come up to you and offer you a job, or steal your money. and you have the option to make a choice. 
  • Added Item weight System, now all items/weapons/armor, have a weight value, the amount of items you can store is dependent on the players average str, (will possibly make each player have their own inventory and can trade/share with the group, would also include group Items tab to view everyone's items not just 1 at a time)
  • Gear Level Requirements - Each weapon/armor has a required level before use. I'm thinking of making this system based off of something in the class gird. IE ability to use steel weapons/armor (kinda like skyrim)
  • Made Crafting Editor in Debug Menu
  • Debug Menu can be accessed VIA Title, or Map From it you can edit, and save all data for all systems.
I'll list more features and changes as they come, until then I hope you enjoy pondering over what I have thus far!

Thanks
Luke (azrith001)

Monday, June 4, 2012

Mouse Map System


Finished!

Got the Mouse map System done, enjoy!



Can be Found here:

Thanks
Luke (azrith001)

The Painted Rose


Hello everyone,
I just wanted to preview some features for my game, and go over some of the features I'll be adding soon, so
lets start off with some screen shots of the new main menu interface (with updated status windows) and the
debug/creation/editing mode for my class grid system.



Other features include:
  • Unique Animated Battlers, and characters
  • My own animated battle system - Using hotkeys instead of the command menu
  • A Card Based Mini-Game (idea by Michael Clark) Basically the player uses empty soul cards to capture wounded enemies, then the player can duel other npc's with them (allowing the player to level the monster captured by the card starting from level 1) Each level increases stats, skills, etc its like a game within a game. You can also make bets
  • A unique Skill system which allows the player to equip Hot Key skills in the menu (also being able to view the skill in battle from the menu) Each skill costs AP and you can gain AP from the Class Grid, Each skill once assigned a hot key can be executed in battle.
  • I added in and beautified my crafting system, so that players can create special armor and weapons. Or even Cook Foods to heal with in battle (players gather materials through killing enemies or mining/farming)
  • The Class Grid system, allows the player to level through a grid instead of the Normal leveling stat increase per level. The grid offers stats, as well as skills and skill sets, a skill set gives an initial skill then more powerful versions of that skill per level. You must master a point on the grid to unlock the points around it.
Those are just some of the features in The Painted Rose (name may change) I hope you enjoyed reading :)

Also look forward to my Mouse Map Script Being released today.

Thanks
Luke (azrith001)


Saturday, June 2, 2012

More Scripts!

What I'm working on now:

Hello, Well I just got finished surfing through HBGames.org and found a cool topic on script ideas, I saw the Mouse Map System, and decided to make it, so after 30 minutes of work here's what I got:


Ill be posting the script soon :) Enjoy the SS for now!

Azrith001

Complete - Enchantment System

LEGENDARY!!!
Okay finally finished my enchantment system, Its pretty cool, includes the ability to enchant and set special abilities for newly enchanted weapons.

I hope you enjoy! :D




Thanks and Enjoy
Luke/azrith001/Pandorashock

Friday, June 1, 2012

Enchantment System

Update!

Hello everyone, decided I would chill on the corny titles :P for me they are getting annoying. But here is an update on the Enchantment system:

I've got the Creating, Saving, and Loading of items done. I've finished the New Enchantment Window, I was thinking about adding the ability to unlock enchantments, instead of just having them. I've fixed and finished all random rolls. and Have started work on the Special Battle Effects, for more experienced RGSS Scripters I'm adding in the ability to create Battle Effects addons, for your own custom special abilities. Hmmm... I've also fixed some bugs that I had before with the Elements. I didn't realize you couldnt call an element name easily. So instead I'm using States, which are a lot better in my opinion ( I dont have to create dot effects :P ). So Here is the latest SS of the System interface.


I hope to release it soon, enjoy!

Thanks
Luke/azrith001/Pandorashock

PS: I also added in some scripts on the site in the Programming > RGSS  Section, please be sure to read the notes I left, and give credit! (if you have any suggestions or requests feel free to leave a comment on my latest post)